Braille Numbers in BOMBANANA! (0–9)
Braille cells appear under switches and beside direction panels. Each digit is one cell of six dots — read it as a number, not as dots.
Braille digits are single cells read as numbers: 1–9 reuse the letters a–i, and 0 is the letter j. Six dot positions make every digit, so a cell is quick to read once you stop counting dots and start recognising shapes. The table below is the standard braille digit set used on BOMBANANA! panels.
Braille digits at a glance
| Digit | Dots raised | Cell |
|---|---|---|
| 1 | 1 | ⠁ |
| 2 | 1-2 | ⠃ |
| 3 | 1-4 | ⠉ |
| 4 | 1-4-5 | ⠙ |
| 5 | 1-5 | ⠑ |
| 6 | 1-2-4 | ⠋ |
| 7 | 1-2-4-5 | ⠛ |
| 8 | 1-2-5 | ⠓ |
| 9 | 2-4 | ⠊ |
| 0 | 2-4-5 | ⠚ |
How to read a single cell
Dot numbers are fixed, so you always describe the same position the same way. The layout is two columns of three:
| Left column | Right column |
|---|---|
| 1 · 2 · 3 (top to bottom) | 4 · 5 · 6 (top to bottom) |
In practice you do not announce dot numbers mid-run — you say the digit. “Four”, not “one, four, five”. Dot numbers are for learning the table before the timer starts.
Where braille shows up in BOMBANANA!
- Switch panels — players report a braille digit under each switch, next to the switch colour. The digit is part of the callout, not decoration.
- Direction panels — players report a braille digit paired with the arrow and the light colour, which is why direction callouts carry three pieces of information at once.
Which panels use braille is community-reported; the dot patterns themselves are the standard braille system and do not change between runs.
Mistakes that cost runs
- Reading the cell mirrored. If you describe the panel from the other side of the bomb, the right column becomes the left column and 2 becomes 5. Fix one viewing edge for the whole session.
- Confusing 6 and 9. They are different cells (6 is 1-2-4, 9 is 2-4), but both read as “a dot pair plus one” at a glance — slow down on those two.
- Calling dots instead of digits. Under pressure, “one-four-five” gets repeated wrong. Convert once, say the digit once, and make the other player repeat it back.
- Calling before the panel settles. Read the cell after the light or state stops changing; reading mid-animation is how a team types last second's digit.
FAQ
Common questions about this topic.
What do the braille numbers under the switches mean?
They are digits, read like any braille number: 1–9 are the letters a–i, and 0 is the letter j. The digit is part of the switch callout — announce it with the switch colour and position.
How do you read braille numbers?
Each digit is one six-dot cell. Learn the dot patterns once, then say the digit out loud instead of counting dots during a run.
Are 6 and 9 the same cell?
No. 6 is dots 1-2-4 and 9 is dots 2-4. They look similar at speed, which is why they are the most common misread pair.
Do I need to memorise all ten digits?
You need the digits that appear on the panels you meet. In practice that is all ten, and the pairs 2/5, 6/9 and 3/9 cost the most mistakes.
Is braille used in every module?
No. Players report braille on switch and direction panels; other modules use colours, digits or sound instead.