Reference · Braille

Braille Numbers in BOMBANANA! (0–9)

Braille cells appear under switches and beside direction panels. Each digit is one cell of six dots — read it as a number, not as dots.

Braille digits are single cells read as numbers: 1–9 reuse the letters a–i, and 0 is the letter j. Six dot positions make every digit, so a cell is quick to read once you stop counting dots and start recognising shapes. The table below is the standard braille digit set used on BOMBANANA! panels.

Braille digits at a glance

DigitDots raisedCell
11⠁
21-2⠃
31-4⠉
41-4-5⠙
51-5⠑
61-2-4⠋
71-2-4-5⠛
81-2-5⠓
92-4⠊
02-4-5⠚

How to read a single cell

Dot numbers are fixed, so you always describe the same position the same way. The layout is two columns of three:

Left columnRight column
1 · 2 · 3 (top to bottom)4 · 5 · 6 (top to bottom)

In practice you do not announce dot numbers mid-run — you say the digit. “Four”, not “one, four, five”. Dot numbers are for learning the table before the timer starts.

Where braille shows up in BOMBANANA!

  • Switch panels — players report a braille digit under each switch, next to the switch colour. The digit is part of the callout, not decoration.
  • Direction panels — players report a braille digit paired with the arrow and the light colour, which is why direction callouts carry three pieces of information at once.

Which panels use braille is community-reported; the dot patterns themselves are the standard braille system and do not change between runs.

Mistakes that cost runs

  1. Reading the cell mirrored. If you describe the panel from the other side of the bomb, the right column becomes the left column and 2 becomes 5. Fix one viewing edge for the whole session.
  2. Confusing 6 and 9. They are different cells (6 is 1-2-4, 9 is 2-4), but both read as “a dot pair plus one” at a glance — slow down on those two.
  3. Calling dots instead of digits. Under pressure, “one-four-five” gets repeated wrong. Convert once, say the digit once, and make the other player repeat it back.
  4. Calling before the panel settles. Read the cell after the light or state stops changing; reading mid-animation is how a team types last second's digit.

Braille itself is a standard writing system with fixed dot patterns; the panels it appears on in BOMBANANA! are reported by players, not published by the developer.

FAQ

FAQ

Common questions about this topic.

What do the braille numbers under the switches mean?

They are digits, read like any braille number: 1–9 are the letters a–i, and 0 is the letter j. The digit is part of the switch callout — announce it with the switch colour and position.

How do you read braille numbers?

Each digit is one six-dot cell. Learn the dot patterns once, then say the digit out loud instead of counting dots during a run.

Are 6 and 9 the same cell?

No. 6 is dots 1-2-4 and 9 is dots 2-4. They look similar at speed, which is why they are the most common misread pair.

Do I need to memorise all ten digits?

You need the digits that appear on the panels you meet. In practice that is all ten, and the pairs 2/5, 6/9 and 3/9 cost the most mistakes.

Is braille used in every module?

No. Players report braille on switch and direction panels; other modules use colours, digits or sound instead.